25.12.2020
Cheats Another World Game
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/patriots-cheat-during-green-bay-vs-patriots-game-2018.html. Another world/Out of this world is a good game made from the beginning of 90s. But it can be a little short and hard. By Ladron93 Review Date: Jan 13, 2012 PC.
- Another World (2007) Level passwords: - Submitted by: conner54 Note: This is the 2007 remake of the classic Another World game, which was also named 'Out Of This World'. Select the 'Continue' option at the main menu, enter the 'Access Code' Screen then enter one of the following codes to begin game play at the level.
- DESCRIPTION OF ANOTHER WORLD. Another World, an adventure game released by US Gold in 1991. Originally published for Amiga computers. It then migrates to the Atari ST, PC, and Sega 16bit. In this game you play as a young scientist. At night during the experiment on the acceleration of elemental particles, the lightning struck the laboratory.
Walkthrough Menu
General Tips
- This is the official guide for Bridge to Another World: Escape from Oz.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Tornado
- Remove objects; take COLLAR. Go (A).
- Take OVEN MITT. Pull handle (B).
- Take TAG. Move objects and hearts (C).
- Turn lamp and repeat. Take HOT WATER with OVEN MITT (D).
- Use HOT WATER; take DOG WHISTLE (E).
- TAG on COLLAR; take TOTO'S COLLAR.
- Clean DOG WHISTLE.
- Remove items. Solution: 7-8-12-11-10-6-7-11-10-6-7-3-2-6-7-3-2-1-5-9-13-14-10-9-5-6-10-14-15-11. Receive FRAZZLED TOTO (F).
- Access FRAZZLED TOTO for a HOP; receive CLOTHESPIN 1/2.
- Place TOTO'S COLLAR; take TOTO.
- Send TOTO; take DOOR KEY (G).
- Use DOOR KEY (H).
- Go (I).
- Take CROWBAR (J).
- Use CROWBAR (K).
- Take SILVER SHOE 1/2 (L).
- Touch phone (M).
- Remove cap; take HAZELNUTS and note (N).
- Play HOP (O); receive SORCERESS' MEDALLION and glasses.
- Use glasses (P).
- Solution (Q).
- Take CLIPS 2/2. Offer HAZELNUTS; take LIGHT BULB with OVEN MITT (R).
- LIGHT BULB in BROKEN FLASHLIGHT; take FLASHLIGHT.
- Use FLASHLIGHT (S).
- Place SORCERESS' MEDALLION; take SLINGSHOT (T).
- Go (U).
- Use SLINGSHOT; receive SCEPTER (V).
- Place SCEPTER; go (W).
- Take BROKEN BASKET. Move board; take DAGGER (X).
- Open door; use FLASHLIGHT. Use SLINGSHOT; receive TOTO (Y).
- Talk (Z).
- CLIPS on BROKEN BASKET; take BASKET.
- TOTO in BASKET.
- Take KNOB. Turn head (A).
- Touch statuette, use FLASHLIGHT and TOTO; take TAMER STATUETTE (B).
- Place TAMER STATUETTE (C).
- Take WEST STONE (D).
- Walk down.
- Use KNOB; take DELIVERY BOX (E).
- Go (F).
- Clear stone; place WEST STONE. Solution: 4-5-2-3-4-5-2-1-3. Take MAP OF WEST OZ (G).
- Go (H).
- DAGGER on DELIVERY BOX; take WALKIE-TALKIE SET.
- Offer MAP OF WEST OZ (I).
- Take SILVER SHOE 2/2.
- Offer WALKIE-TALKIE SET.
- Place SILVER SHOES. Solution (J).
Chapter 2: West Oz
- Talk (K).
- Use SLINGSHOT.
- Play HOP (L); receive PUMPKIN SEEDS.
- Go (M).
- Use glasses (O).
- Take BROKEN BROOM (P).
- Open door; take RIBBON (Q).
- Go (R).
- Take ROOSTER TAIL (S).
- Take BOTTLE OF WATER and STRAW (T).
- Offer PUMPKIN SEEDS; use ROOSTER TAIL. Take HARVESTER FIGURINE and HATCH HANDLE 1/2 (U).
- Walk down.
- Place HARVESTER FIGURINE. Take COW FIGURINE 1/4 and RAVEN (V).
- Offer STRAW. Collect DRIED LAVENDER; take PUMPKIN SYMBOL (W).
- Go (X).
- Move ravens (Y).
- Remove broken pumpkin; place RAVEN and PUMPKMIN SYMBOL. Take MATCHES and HATCH HANDLES 2/2 (Z).
- RIBBON on BROKEN BROOM; take BROOM.
- Use BROOM; place HATCH HANDLES. Solution (A).
- Use FLASHLIGHT.
- Open lamp, take CHEST KEY and use MATCHES. Turn lamp; turn knob (B).
- Find 5 ladder rungs (C).
- Go (D).
- Talk (E).
- Solution 1 (F).
- Solution 2 (G).
- Take SMOKE BOMB RECIPE.
- Take HAND DRILL (H).
- Move items; take OLD BALL and BUCKET (I).
- Use CHEST KEY; use MATCHES (J).
- Solution (K).
- Receive FIGURINE 2/4.
- Give TOTO the OLD BALL; take FIGURINE 3/4 and WICK.
- Take FIGURINE 4/4 (L).
- Turn crate; place FIGURINES. Solution (M).
- Take POWDER (N).
- Use HAND DRILL (O).
- Take NEWSPAPER (P).
- BOTTLE OF WATER, DRIED LAVENDER, WICK, NEWSPAPER and POWDER on SMOKE BOMB RECIPE. Add powder, lavender, newspaper and wick. Use MATCHES; take SMOKE BOMB.
- Place SMOKE BOMB. Remove bottle; send TOTO (P).
- Get WATER with BUCKET (Q).
- Use WATER (R).
- Talk. Receive TOTO. Take HORN (S).
- Go (T).
- Place HORN (U).
- Go (V).
- Take BROKEN FISHING ROD (W).
- Take WOLF EYE (X).
- Touch fishing line, remove bar and send TOTO; take FISHING LINE WITH HOOK (Y).
- Solution; take ONION KEY (Z).
- Walk down and left.
- FISHING LINE WITH HOOK on BROKEN FISHING ROD; take FISHING ROD.
- Use FISHING ROD; take HOUSE KEY (A).
- Move eye; use HOUSE KEY (B).
- Go (C).
- Take BRASS KNUCKLES (D).
- Place WOLF EYE (E).
- Take DANDELION TOKEN 1/3 (F).
- Move wizards as shown; take DANDELION TOKEN 2/3 (G).
- Use ONION KEY and BRASS KNUCKLES; take DANDELION TOKEN 3/3 and WIZARD'S DIARY (H).
- DANDELION TOKENS on WIZARD'S DIARY. Solution: 1-6-2-5-4-3-1-2-5-6-5-4-3-4-5-7-4-5-6-5-4-3 (I).
- Receive SCARECROW'S STORY.
- Walk down.
- Offer SCARECROW'S STORY. Take SICKLE (J).
- Go (K).
- Use SICKLE; take BONE TOKEN (L).
- Go to Cellar.
- Play HOP (M); receive CLOCK DIAL.
- Use SICKLE; take CHALK (N).
- Go to Farmhouse.
- Place CLOCK DIAL; take CHARMER'S FLUTE (O).
- Walk down twice.
- Use CHARMER'S FLUTE. Remove spears and go (P).
- Use SICKLE 3 times (Q).
- Take BELL 1/4; place BONE TOKEN (R).
- Send TOTO; take SUNFLOWER KEY (S).
- Use SLINGSHOT; take PITCHFORK (T).
- Go to Farmhouse.
- Use SUNFLOWER KEY; take BEETLE BUTTON (U).
- Go to Stable.
- Use PITCHFORK 3 times. Take WHEEL and BUTTON (V).
- Place BEETLE BUTTON; take BELL 2/4 (W).
- Walk down twice.
- Play HOP (X); receive PUMPKIN KEY.
- Place WHEEL; move wheelbarrow (Y).
- Take RUSTY AXE and BELLS 3/4 (Z).
- Go to Farmhouse.
- Use PUMPKIN KEY; take BELLS 4/4 (A).
- Use CHALK, place BUTTON and enter code (B).
- Take note and WOODEN ARM (C).
- Walk down.
- Offer WOODEN ARM (D).
- Go to Stable.
- Place BELLS and move collar (E).
- Take WHETSTONE (F).
- Go to Windmill.
- Talk (G).
- Talk (H).
- WHETSTONE on RUSTY AXE; take AXE.
- Solution (I).
- Use AXE. Take EXPLOSIVE SHELLS (J).
- EXPLOSIVE SHELLS on SLINGSHOT. Take LOADED SLINGSHOT.
- Use LOADED SLINGSHOT. Solution (K1-3).
- Receive WEST WIZARD STATUETTE 1/3.
Chapter 3: South Oz
- Talk (L).
- Go (M).
- Solution (N).
- Take METAL HEART and CORKSCREW. Use CORKSCREW; take KNIGHT'S RING (O).
- Take note; place METAL HEART (P).
- Turn knight; take FLEUR-DE-LIS 1/4 (Q).
- Take METAL HEART (R).
- Take note; place METAL HEART. Place items (S).
- Use CORKSCREW; take SNUFF TOBACCO (T).
- Place boards as shown; take KNIGHT'S RING and TORN CODE (U).
- Place KNIGHT'S RING (V).
- Place KNIGHT'S RING (W).
- Go (X).
- Move items; take HELMET 1/3 (Y).
- Move items, send TOTO and take SHEARS (Z).
- Move crescent, use SHEARS and take CRESCENT (A).
- Use FLASHLIGHT; take HOOK (B).
- Place CRESCENT; take ACID (C).
- Take HAMMER (D).
- Walk down.
- Use HAMMER; take RAT FIGURINE 1/3 (E).
- Go (F).
- Use ACID; take RAT FIGURINES 2/3 (G).
- Use ACID; take MAGNET (H).
- Go to Castle Yard.
- Touch paper. Use MAGNET and take RAT FIGURINES 3/3 (I).
- Place RAT FIGURINES; solution (J).
- Go (K).
- Use glasses (L).
- Take ROPE (M).
- Use SHEARS and play HOP (N); receive EMPTY OILCAN.
- Move instruments and keys; take FLEURS-DE-LIS 2/4 (O).
- Go to Southern Coast; scroll down.
- ROPE on HOOK; take HOOK WITH ROPE.
- Use HOOK WITH ROPE; take STAR SCREW, open barrel and take OIL with EMPTY OILCAN (P).
- Go to Castle Hall.
- Use OIL; take CODE PIECE and statuette (Q).
- Use SNUFF TOBACCO (R).
- Take SOUTH WIZARD'S DIARY (S).
- CODE PIECE on TORN CODE; take DIARY CODE.
- DIARY CODE on SOUTH WIZARD'S DIARY. Solution (T). Take WRENCH.
- Use WRENCH twice; take CRESCENT KEY (U).
- Walk down.
- Use CRESCENT KEY (V).
- Go (W).
- Take COUNTERWEIGHT and remove rusty mask (X).
- Take COUNTERWEIGHT (Y).
- Place and turn STAR SCREW; take FLEURS-DE-LIS 3/4 (Z).
- Take RUNIC CODE (A).
- Place 2 COUNTERWEIGHTS. Move weights and take FLEURS-DE-LIS 4/4 (B).
- Walk down.
- Place FLEURS-DE-LIS; go (C).
- Place RUNIC CODE. Select 1-5 (E).
- Take METAL FEATHER 1/4 (F).
- Take HELMETS 2/3. Use OIL; take STICK (G).
- Take AMBER EYE (H).
- Place AMBER EYE; take KEYS (I).
- Place KEYS; solution (J).
- Go (K).
- Play HOP (L); receive METAL FEATHERS 2/4.
- Take KNITTING NEEDLE and HOOP (M).
- Take METAL FEATHERS 3/4 (N).
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- Remove items 1-5 (O).
- Take CRANK (P).
- Take CAT FIGURINE. Use CRANK; take FABRIC (Q).
- Walk down.
- Use KNITTING NEEDLE; take METAL FEATHERS 4/4 (R).
- Place METAL FEATHERS; take EYE SCREW (S).
- Go (T).
- Place EYE SCREW (U).
- Play HOP (V); receive TONGS.
- Use FABRIC (W); receive WET SHEET MUSIC.
- Walk down.
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- Take COAL with TONGS (X).
- Go forward.
- Open iron and place COAL and WET SHEET MUSIC. Use iron and take SHEET MUSIC (Y).
- Go to Castle Hall.
- Place SHEET MUSIC; play FCBHA (Z).
- Take BROKEN FLUTE and HELMETS 3/3 (A).
- Go to Tower.
- Place HELMETS; take CLOCK HANDS and DIARY PAGES (B).
- Place CLOCK HANDS and CAT FIGURINE; set to 6:00 (C).
- Take FLUTE PART 1/2 (D).
- DIARY PAGES on SOUTH WIZARD'S DIARY.
- Place SOUTH WIZARD'S DIARY. Talk (E).
- First solution (F).
- Second solution (G).
- Third solution (H).
- Fourth solution (I).
- Receive MECHANICAL HEART.
- Go to Castle Hall.
- Replace MECHANICAL HEART (J).
- Take CAT BELL (K).
- Dismantle HOOP, place STICK and take NET.
- Use CAT BELL and NET. Take CAT (L).
- Play HOP (M); receive FLUTE PIECE 2/2.
- Put FLUTE PIECES on BROKEN FLUTE. Solution (N). Take FLUTE.
- Offer FLUTE (O).
- Go (P).
- Place CAT (Q).
- Solution (Q1-3).
- Receive STATUETTE 2/3.
Chapter 4: North Oz
- Talk (R).
- Go (S).
- Solution (T).
- Use glasses (U).
- Move pitchfork and weights. Play HOP (V1); solution (V2). Receive DOOR KNOCKER.
Cheats Another World Game Simulator
- Take WEIGHT 1/3 (W).
- Take paper and COIN (X).
- Use DOOR KNOCKER; take LIGHT BULB (Y).
- Replace LIGHT BULB; take FILE (Z).
- Use FILE (A).
- Go (B).
- Use FILE; remove keys and take WOODEN FIGURINE 1/3 (C).
- Take note and MOTH REPELLANT (D).
- Use COIN; take REEL (E).
- Match boots; receive SPRAY BOTTLE (F).
- MOTH REPELLANT in SPRAY BOTTLE. Take ANTI-MOTH SPRAY.
- Look through window. Use ANTI-MOTH SPRAY (G).
- Play HOP (G); receive MAGNET.
- Walk down.
- Take THEATER KEY with MAGNET (H).
- Use THEATER KEY (I).
- Go (J).
- Use REEL (K).
- Take DRUM HAMMER (L).
- Remove cymbal; use DRUM HAMMER. Take COIN and WEIGHTS 2/3 (M).
- Go to Shop.
- Use COIN; take LION HEAD PIECE (N).
- Use DRUM HAMMER (O).
- Take MITTEN (P).
- Take WEIGHTS 3/3 (Q).
- Take SHARD with MITTEN (R).
- Use SHARD; take RUNNER (P).
- Walk down.
- Place WEIGHTS; take WINDOW HANDLE (Q).
- Go (R).
- Place WINDOW HANDLE. Send TOTO; take PUPPETS 2/3 (S).
- Go to Theater.
- Place LION HEAD PIECE; take GEM 1/3 (T).
- Use RUNNER (U).
- Restore figurine (V).
- Take PUPPETS 3/3 (W).
- Place PUPPETS (X).
- Solution (Y).
- Take HOURGLASS TOKEN (Z).
- Walk down.
- Play HOP (A); receive WITCH CARVING.
- Use HOURGLASS TOKEN (B).
- Go (C).
Another World Game Cheats
- Move skull and take MATCHES (D).
- Go (E).
- Take SCARF (F).
- Move snow and take COIN (G).
- Place pedal; take BICYCLE HORN (H).
- Send TOTO. Use SCARF; receive SNOWFLAKE (I).
- Go to Shop.
- Use COIN; take GEM 2/3 (J).
- Go (K).
- Play HOP (L); receive SPIDER BODY.
- Use BICYCLE HORN. Restore snowman, dig and take FANGS (M).
- Place SNOWFLAKE; take JEWELED BOX (N).
- Go to Cemetery.
- Place SPIDER BODY; take WOLF CARVING (O).
- Place WITCH CARVING and WOLF CARVING; take MEDALLION (P).
- Go (Q).
- Place FANGS; take SAW (R).
- Use SAW (S).
- Talk (T).
- Talk (U).
- First solution (V).
- Second solution (W).
- Take RECIPE.
- Walk down.
- Place MEDALLION; receive BROKEN LANTERN (X).
- Clean BROKEN LANTERN, turn and take GEM 3/3. Use MATCHES.
- GEMS on JEWELED BOX. Place labels. Place RECIPE; take POTION (Y).
- Go (Z).
- Offer POTION. Take LENSES (A).
- LENSES on BROKEN LANTERN; try all lenses.
- Solution (B).
- Receive STATUETTES 3/3 and PATCH.
Chapter 5: Emerald City
- Take TOKEN and some RESIN with the stick (C).
- Select snowflakes and take DREAM CATCHER PART (D1).
- Place PATCH and RESIN (D2).
- Place DREAM CATCHER PART; take LOCKPICK (E).
- Use LOCKPICK; take VALVE and LETTER ‘Z' (F).
- Place LETTER ‘Z'; take LIGHTER (G).
- Use VALVE and LIGHTER (H).
- Place STATUETTES and TOTO (I).
- Take MAP SCRAP (J).
- Offer MAP SCRAP (K).
- Take TOTO (L).
- Play HOP (M); receive TORN MAP OF EAST OZ.
- Place TOKEN; take TAPE (N).
- Restore TORN MAP OF EAST OZ; use TAPE (O).
- Go (P).
- Go left-left-up-up-right-up-right-right-up (Q).
- Take ‘O' KEY 1/2 (R).
- Take DRAGON LEVER (S).
- Take KEYS 2/2 (T).
- Talk (U).
- Play HOP (V). Place KEYS and play second HOP; receive GREEN FLOWER 1/3.
- Take FLOWERS 2/3 (W).
- Place DRAGON LEVER, pull levers and take KATANA (X).
- Look through window; take FAN (Y).
- Place FAN. Move fans as shown (Z).
- Take FLOWERS 1/3 (A).
- Place FLOWERS. Go (B).
- Use KATANA (C).
- Talk. Take GLASS TORNADO (D).
- Take GLASS WIZARD and RECIPE AND SCALES (E).
- Place GLASS WIZARD and GLASS TORNADO (F).
- Remove scroll and take BOX and QUILL 1/2 (G).
- Walk down.
- Place RECIPE AND SCALES; select 1-3 and take INK INGREDIENTS (H).
- Go (I).
- Place INK INGREDIENTS. Select all ingredients and take ink for QUILL AND INK 2/2 (J).
- Offer QUILL AND INK (K).
- Solution (L). Take COIN CODE.
- Take VALVE and use KATANA (M).
- Use VALVE (N).
- Place COIN CODE. Select 1-4; take MEDALLION. Go (O).
- Use KATANA (P).
- First solution (Q1-4).
- Second solution (R1-3).
- Third solution (S1-4).
- Use glasses (T).
- Take TOTO'S STATUETTE (U).
- Take METAL LETTER (V).
- Place MEDALLION; take NORTH SORCERESS'S STATUETTE, SOUTH WIZARD'S STATUETTE, WEST WIZARD'S STATUETTE and EAST WIZARD'S STATUETTE (W).
- Take SPONGE (X).
- Use SPONGE; take BOOK CLUE (Y).
- Walk down.
- Place BOOK CLUE; select 1-3 (Z).
- Take ELEPHANT FIGURINE (A).
- Walk down.
- Place ELEPHANT FIGURINE; take METAL LETTER (B).
- Play HOP (C); receive PEARLS.
- Go to Emerald Hall.
- PEARLS on BOX; take METAL LETTER.
- Place METAL LETTER and take HORN; place SOUTH WIZARD'S STATUETTE (D).
- Place HORN; take METAL LETTER (E).
- Place METAL LETTER and WEST WIZARD'S STATUETTE (F).
- Place METAL LETTER and NORTH SORCERESS'S STATUETTE (G).
- Place METAL LETTER and EAST WIZARD'S STATUETTE (H).
- Go (I).
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- Place TOTO'S STATUETTE. First solution (J).
- Second solution (K).
- Third solution (L).
- Congratulations, you have completed Bridge to Another World: Escape from Oz!
Cheats Another World Game Cheats
Created at: 2017-06-30