Game About Squares Cheat
Tangrams
Scramble Squares® Solutions Hints. If the puzzle name is linked, there is a visual hint available for that puzzle. Click the link to view the hint in a new window. Walkthrough for Game About Squares, levels 11-20.Level 17, level 18 and level 19 were hardest for me. See my other video for levels 0-10 (https://www.youtube. Find walkthroughs vidoes, tips, cheats and strageties for Push The Squares! Gamers Unite! If you like the game and want to support us, please write or update your review on the AppStore! Thank you very much. Check out all our amazing games, search for the word 'ketchapp' in the AppStore's search field.
Known as Tangrams, a puzzle game from China. There are almost always multiple solutions, but it will only take one. If you're stuck, just drag a big piece into the puzzle to see when starts changing color just that little bit. Let it go and if it's in the right place it'll change color and snap in. These are all the ones I encountered - after that they started repeating themselves.
Matchsticks
Game About Squares Cheats
Click play then Mouse-over the videos on the bottom to select the one you want to see.
Pipes
All the pipes puzzles are randomly generated. You want to go from the absolutes to the relatives; what I mean is to move the things that have NO choice as to their positions - straight pipes at the edge has to be parallel to the edge, corners at the corners can’t stick out. Then you work on the straight and curved pipes that attach to those, then lastly twist the rest of them into position.Chapter 1
The Desk - Collect the items asked (arrows point to them), then use the match on the box, and then the match on the paper on the floor. Set the clock on the wall to what the apper asks you to, then use the key to open the safe that appears.
The Bathroom - Get the tweezers from the tub, and the other two parts from the pipe. Open the panel of the tub with the tweezers, and use the parts. Turn the red handle. Open the box to the right of the toilet with the password in the mirror.
The Living Room - Pick up the tape and flashlight from the shelves. Get the hammer from the toolbox.Go to the next room with the flashlight and hit the switch next to the door. Break the vase with the hammer. Get the key. Use the key on the cupboard next door. Get the batteries. Go back to the other room and fix the wires under the floorboards. Put the batteries in the remote and hit the green button.
Chapter 2
The Kitchen - Collect the items arrows are pointing to, then put the cylinder into the blowtorch. Open the fridge, and use the lit torch on the block of ice. Click on the radio and add the button. Add whatever number you got from the fridge to the tuner.
The Science Lab - Get the chalk from under the board, the screwdriver from the left locker, and a paperclip from the drawer. Use chalk on chalkboard, screwdriver on side of computer. Use number from board in computer. Use the locker number on padlock, get lens. Use lens in microscope.
Chapter 3
In the Attic - get the lighter from the top of a box. Use the lighter on the box bound with string. Get the rest of the items. Use lens on machine at right. Open panel and use lighter on candle. Put slide in machine. Click on revealed bricks.
The Toy Shop - Pick up the knife from next to the yellow tray and the yellow water gun from the table. Use water gun on the window to reveal a code. Open the lattice cupboard with code, take ladder, open closed package with knife. Take train.Assemble train and tracks in green space near window. Press red button. Use key on cash register.
Here�s the trick: rotate the two circles that has white lines on the outside to line them up with each other. If you look carefully you can see the impression of these lines on the left side even after your mouse left them. Then rotate the outside to match those two. Once you think you have all three lined up, drag the middle circle and keep dropping it so the game would lock it into place once the entire thing lines up.
Chapter 4
The Boat - Take the coffee and spyglass. Pour coffee down the drain. Open cupboard. Use code in lock. Get Morse code from logbook. Use Morce code in machine. The radar should give you a new bearing. Click on the wheel area and pull the crank. Change bearing to new number. Use spyglass on ship.
Voodoo - Take 3 jars off the shelf, pins off pin cushion, paper off table, and penny next to the broom. Use penny on crystal ball, Use code on cauldron. Put paper over cauldron, use pins on voodoo dall according to paper.
Chapter 5
Eye Test - Open drawer and take scissors and tape. Take red folder and lens off the table. Use scissors on folder, tape on folder, and folder on color blind test on wall. Put lens in correction machine at right, punch in code. Take lens and use on blurry letters on wall. Use code on encyclopedias.
In the Garden - Take watercan, nippers, shovel, and the piece of gum under a boot. Use nippers on chain on door. Take bag of seeds. Use gum on watercan, fill watercan. Use bag of seeds on soil near rock. Use watercan.
Chapter 6
Laundromat - Open the dryer door and get coins. Take triangle from floor and square from shelf. Use coins in vending machine twice to get blue and red bars. Use red bar with triangle in washing machine and put coin in upper slot. Take the red triangle. Do the same with the square and blue bar. Put red triangle and blue square in the machine on the wall.
Basement - Take ducttape from the floor. Fix the spraying pipe with tape. Start the pump right next to it. Take the bottle of wine from the floor revealed and take the corkscrew as well - use corkscrew on bottle of wine. Turn on the tap just above the big crate. Switch on the red light. Open the envelope under the crate. Click on the developing area. Pour wine into the middle box. Dip photo paper in the boxes from left to right. Take clothspin from line and use it on paper, then the line.
Chapter 7
The Private Eye - Take the ball off the floor, magnifier on the table, pickaxe from the right side, and the mouse from the cat basket.Click on the telephone receiver twice to get the magnet. Take a piece of tape off the window. Use the magnet, then the yarn, on the mouse. Then tape the entire thing together and send it off to the mousehole. Use key on filing cabinet, magnifying glass on photo. Use pickaxe on tile on floor.
In the Library - Take crank from under the desk, log form pile of wood, belt from pipe above, punchcard from the shelf, and lighter from table. Put log in the furnace, belt on the gears, punchcard in top slot and crank in right slot. The screen will show two letters. Click on the books on the shelf accordingly and use the longitude and latitude on the map. (Since there were questions about this - you need to find both numbers in the same click - i.e. -number, number N/S.)
Still confused? Read my library coordinates walkthrough.
Chapter 8
The Machine - Click on the aquarium. The buttons mean: Right, Down, Left, Up, Close, Open. Press the green button after you figure out the combination. Use crystal. Open slot on the left and take the crytal. Put it in the right side where the missing crystal is. Click on easel, get code. Click on machine middle of the crystals, enter code.
The Tomb - Pick up part from the floor on the left. Insert into the tomb. Click on the wall to the right of the door, click on the hourglass at the foot of the pharoah. Execute the code from the wall (turn the dial like a combination lock.) Take skull. Take other skull from the floor and use it on the scales.
Chapter 9
Alchemy - Pick up the amulet from the table. Use it to �douse� for a rod in the wall. Pick up the two short rods from the floor and fuse it with the machine on the left. Click on the Blue symbol in the middle of the room. Insert rods.
Balancing Act - Pick up the pebbles on the floor and the idol from the column. Put the idol on the left side of the scale. Put the idol back. Put rocks in the scale until you can just see the full shiny line. Take the rocks and put them on the other column. Click on the combination lock at right and use the code just like a combination lock.
Chapter 10
Birthday Party - Take the stick from right right and hit the pinata. Take the tail from the fireplace and pin it on the donkey. Take the balloon on the floor and use it with the helium. Click on the piece of paper in the fireplace. Now take all the messages and spell abracadabra. Take the darts off the table and shoot the numbers on the dartboard in that sequence.
Game About Squares Cheats
Clockwork. Pick up the key from the radiator, and two bells from the table as well as a long stick. Use the stick on the smaller bell, then put the small bell in the cuckoo clock and the big bell in the soldier clock. Put a key in the box. Now, in the sequence that the box shows, set the soldier and cuckoo clocks to 12, and the alarm clock to whatever the alarm is set to.
When you�re done all the puzzles you�ll face another one of those circular jigsaws:
Final puzzle - Study - Pick up the 3 potions and the pot. Click on the note on the desk. Mix the extra color that you need in the pot using potions you have, and then use the potion right on the piece of paper. Click.
Content(s) of this game guide may not be copied or published on any other site without permission from Casual Game Guides. ©CasualGameGuides.com 2006 - 2020
Players | 4 |
---|---|
Setup time | 30 seconds |
Skill(s) required | Manual dexterity Strategy Social skills |
Four square is a ball game played among four players on a square court divided into quadrants. The objective of four square is to eliminate other players to achieve the highest rank on the court, and this is done by bouncing the ball back and forth between quadrants. A player is eliminated when a ball is bounced in a player's quadrant and the player is unable to touch the ball into another player's quadrant. It is a popular game at elementary schools with little required equipment, almost no setup, and short rounds of play that can be ended at any time.
Playing environment[edit]
Four square is played on any hard-surfaced court, such as wood, concrete or asphalt. There is no official court size, but typically courts measure between 10 and 30 feet (3-8 meters) on a side, and divided into four smaller equal-size squares. Each of the four squares has a rank and is occupied by a single player. The ranks may be arranged so that either the highest ranking square is positioned facing the lowest ranking square, or the ranks increase as one moves clockwise (or counterclockwise).
The lines on the court are boundaries. The interior lines separating player squares are out of bounds. The ball may not touch any portion of an inside line or the player who hit the ball is in error. The lines marking the outermost edges of the court are typically considered in-bounds.[1] These boundary rules are often described as 'inside out, outside in.' In recreational play, and even with a judge in tournament play, it is often difficult to determine if the ball hits the line.
Ball usage[edit]
Four square is played with a rubber playground ball, typically 8.5 inches (220 mm) diameter, and inflated to 2 psi (14 kPa). However, other sizes and types of balls can be used.
During regular play, or 'classic,' the ball must be hit with the player's hands only.
In classic play, carrying, catching, or holding the ball during play is not allowed, although putting spin on the ball is allowed as long as carrying does not occur. Prolonged contact with the ball can give players unfair control over the play. Hitting the ball must create a perceptible change in the ball's velocity (speed or direction).[1]
Elimination[edit]
Players may be eliminated from the court because of errors or fouls they commit. Eliminated players leave the court, the remaining players move up to the next highest square, and a new player joins the court in the lowest square. Eliminated players wait in line for their next turn.
The following actions may result in elimination (although many variations exist):[2]
- Failing to hit the ball into another square
- Missing the ball
- Hitting the ball into your own square
- Hitting the ball out of turn
- Hitting the ball with a prohibited body part
- Hitting the ball out of bounds (or onto an internal boundary line)
- Hitting the ball before it touches the ground
Minigames[edit]
For younger players, plain Four Square might get boring. Minigames change and add new rules. What minigames are played is decided by the player starting with the ball. There are hundreds of minigames and every player has different rules for how minigames work.Popular Minigames Include-
- Cherry Bomb- The player starting with the ball kicks the ball as hard as they want in whatever direction they want. Then he calls on another player and tells them to get the ball in a certain amount of time. The player that gets the ball must return to their square with the ball in their possession. As the player fetches the ball, the other players count down and if they player does not retrieve the ball in a certain amount of time, they are eliminated. If they do return with the ball in time, the games continues and everyone plays regularly.
- Tips- The players have to not let the ball touch the ground. They do this by hitting the ball while in the air to another player. If the player does a pass while touching the ground they are eliminated. If they do a bad pass and the intended target does not hit it up, then the passer is eliminated. If they do a good pass, but the receiving player does not pass it correctly and the ball hits the ground, then they are eliminated.
- War- The player starting with the ball declares war on another player. This means that they play regular four square but the players at war only play against each other.
- Don't Break Mama's Dishes- This is a minigame similar to tips, except the players can be touching the ground when they hit the ball.
- Sprinkles- The players can not get eliminated. When a player would regularly get eliminated, they just stay in their square as does everyone else.
- This is often combined with harder minigames like Tips for a sort of practice round.
- Volley Ball- The players play similar to a Volley Ball game. They hit the ball to each other using Volley Ball forms. Elimination happens exactly like Tips.
- Suicides- All the players (except the player starting with the ball) line up at one of the sides of the four square court. They then run to the middle line in the court, run back to the outside line, then run to the parallel outside line. This closely resembles the Suicide drill used in basketball practices.
- Packman- In Packman or Cereal Killer, the players (except the player starting with the ball) run around the court, but the must follow the lines that separate and define the squares. Then the player starting with the ball does the same, but they must chase the players. When they finally catch or touch another player, the player without the ball gets eliminated.
- Players not in the game can stand on the lines of the court, acting like obstacles in the way of the other frantic players.
- Double Tap- In double tap the players can hit the ball twice. This is one of the more popular minigames.
Game scalability[edit]
Four square is a popular game for children and school playgrounds. It is possible to scale the game's difficulty and supervision appropriately for different age groups and ability levels. Schools, churches, and camps often change the size of the court, the type of ball, or aspects of the rules to create variation in play or to suit the players' abilities.
History[edit]
Four square dates back to at least the 1950s. A game called 'four square' is mentioned in newspapers at least as far back as the 1950s, although the rules are not explained.[3][4]
Four Square is described with the same rules used today in a 1953 teacher's manual.[5]
The game is known as 'King' in Sweden, and many players refer to the person in the server square as the 'king.'[6]
World championships[edit]
The Four Square World Championships, is a regional competitive adult four square tournament, which takes place in Bridgton, Maine, USA, each winter season. The Lakes Environmental Association hosts this annual winter fundraiser to support their environment in the lakes region of Maine, USA. The competition draws athletes from the US and Canada, and has registered competitors from Israel to Bermuda. As of February 22, 2014,[7] The results of the February 24, 2018, competition are:
- 2020 Men's World Champion, Alec Douglas, Norway, Maine, USA
- 2018 Women's World Champion, Brittany Dunay, Maine, USA
- 2018 Men's World Champion, Christian Housh, Cambridge, Massachusetts, USA
- 2018 Women's Junior World Champion, Penny Housh, Cambridge, Massachusetts, USA
- 2018 Men's Junior World Champion, Sabian Hallin, Maine, USA
Prior world championships have been held in January or February from 2005 through 2018.[8][9]
World records[edit]
On August 4–5, 2012, a core group of 17 Needham High School students and alumni — assisted by 50 other Needham residents at various times — broke the previous world record by playing for 34 hours,[10] the previous record being held by 15 Manchester College students who played the game for 30 hours.[11] The world record was previously held by eight Argentinean players for 29 hours in 2008, as recognized by Guinness World Records. The Argentinean record was preceded by a group of teens from Youngstown, OH who also played for 29 hours.
See also[edit]
References[edit]
- ^ abOfficial Rules of Four Square. Squarefour.org (2004-09-10). Retrieved on 2011-06-18.
- ^Monstrous Collection of Cool Rules. Squarefour.org (2010-02-23). Retrieved on 2011-06-18.
- ^'Junior Reporter Club'. Uniontown Morning Herald. 13 September 1958. Retrieved 4 December 2016.
At the playground they play four square, ride on the swings, see-saws, and sliding board, and play on the bars.
- ^'Crowley Lists Play Schedule For Next Week'. Lewiston Daily Sun. 18 July 1959. p. 2. Retrieved 4 December 2016.
- ^Primary Manual. Cincinnati Public Schools. 1953. p. 343.
Equipment: A large rubber ball, a court marked off into four squares labeled A, B, C, and D in sequence. Action: Four players are chosen to take up a position in each square of the court. The other players line up outside the square marked 'A.' The player in square 'D' is the server. He begins the game by bouncing the ball in his own square and hitting it underhand, with both hands, into any other square. The receiver, in turn, attempts to hit the ball into one of the other three squares.
- ^Visiting my hometown by PewDiePie. Retrieved on 2019-04-03.
- ^Nearly 100 players compete in Four Square World meet. Sun Journal (2011-02-27). Retrieved on 2011-06-18.
- ^World Champion of Four Square Crowned in Maine (Video) – New England Spotlight. NESN.com (2010-03-02). Retrieved on 2011-06-18.
- ^The Four Square World Championships attract a competitive and creative field of players to the annual gathering in Maine. – ESPN. Sports.espn.go.com (2010-03-04). Retrieved on 2011-06-18.
- ^Four Square Club raises fund for charity with record-breaking game - Hometown WeeklyArchived 2013-10-21 at the Wayback Machine. hometownweekly.net (2012-08-09). Retrieved on 2012-08-15.
- ^Manchester College students try to break a World Record to raise money for church camp – CNN iReport. Ireport.cnn.com (2011-02-25). Retrieved on 2011-06-18.
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