Rocket Game Corner Fire Red Cheats
- For Pokemon FireRed Version on the Game Boy Advance, a GameFAQs message board topic titled 'How to get lots of coins at the game corner?'
- Walkthrough After exploring all One Island has to offer, it will be time to head to Two Island via the ferry in order to drop off the Meteorite to Celio's Friend. This pal of his can be found in the Two Island Game Corner; however, upon arriving, you will learn that his daughter is missing.Because of this, you will not be able to give him the Meteorite until you help find his daughter, Lostelle.
- Enter the following CodeBreaker codes to enable the corresponding effect. Infinite Game Corner Coins When this code is active and you use a slot machine at the game corner, you will gain 9999 coins. Turn the code off when you hit the max number of coins.
The Game Corner has been a staple of every Pokemon game up to Generation IV. Here you can buy coins, test your luck, and win fabulous prizes, including new Pokemon and TMs you won't get anywhere else.
The Basics | |
You'll need a Coin Case, to be found in the restauraunt from the guy with the glasses along the main strip of buildings below where the Rocket Game Corner is. At the main desk in Game Corner (in the top left corner) you can buy 50 coins for 1000P. Unlike more recent titles, there is no 500 coins for 10000P option: you're stuck mashing the A-button unless you decide to play a few games. Make sure you look around everywhere on the ground in the Game Corner: there are plenty of free coins other people have dropped, to be found as you would with any other hidden item. Your Itemfinder won't pick them up, though. | |
Slots and Games | |
The only game in the casino is a slot machine-style game. Insert however many coins you want (1, 2 or 3, which add more rows on the slots where you can win prizes) and try and line up the same picture. A triple 7 yields 300 coins, three BAR yield 100 coins, three Poliwag, Diglett, or Jigglypuff win 15 coins, and three cherries earn 8 coins. Go hog wild. |
Rocket Game Corner Fire Red Cheats Xbox 360
Prizes Finding nemo mobile game cheats.
Continue doing this until you get loads of money, I did this to buy 9,999 coins at the game corner. I got so much money that I bought 9,999 coins and still had 80,000 dollars left. For Pokemon FireRed Version on the Game Boy Advance, Guide and Walkthrough by maguix. Rocket Game Corner Pokemon FireRed Version.
TM23 Dragon Rage: 3300 Coins
A decent move and the only Dragon-type one in the game. Will always deal 40HP damage to anything regardless of type, stats, or weakness. Can be learned by the Dragons and dragonesque Pokemon including Charizard and Aerodactyl. You can probably figure out better options for these Pokemon later in the game but if you have some money to blow after the fourth badge it can be helpful to have a set damage attack.
TM15 Hyper Beam: 5500 Coins
A very powerful Normal-type move. 150 Base Power, but forces you to recharge after using if you don't faint the enemy. Attach it to a strong and fast Pokemon with great Attack power (like Gyarados) and go hog wild.
/legality-of-using-a-game-cheat.html. TM50 Substitute: 7700 Coins
A support move which creates a miniature doll of your Pokemon using a bit of its health to absorb stat-drops, conditions, and damage until its threshold is reached and it breaks. Not as useful as in later generations but can still be used for a good strategy or two.
#030 Nidorina/ #033 Nidorino: 1200 Coins
If you didn't catch one of the Poison-type Nidorans earlier in the game you can get their evolved forms here. Both save you a bit of time training and are pretty good when you evolve them. If you forgot to get a Moon Stone, there's one in the Rocket Hideout in the basement or one at Cinnabar Island.
#035 Clefairy: 500 Coins (Red) 750 Coins (Blue)
Again, this can make up for not getting one of these rare little buggers in Mt. Moon. It too evolves with a Moon Stone and learns a few good Special moves. Normal-type.
#063 Abra: 120 Coins (Blue) 180 Coins (Red)
Makes catching this little Psychic-type a heck of a lot easier now that he can't escape with Teleport. Evolves into a Pokemon with one of the best Special stats in the game (albeit reaching his last form via trade).
#123 Scyther: 5500 Coins (Red)
A formidable Bug/Flying-type Pokemon with great Speed and Attack. Only found in the Red Version and in the Safari Zone, he's much easier to get with slots than randomly tossing balls at him and hoping for the best.
Fire Red Cheats Pc
#127 Pinsir: 2500 Coins (Blue)
Another Bug-type Pokemon with a killer stat set version exclusive, this time Pokemon Blue. Again, only found in the Safari Zone for the rest of the game.
#139 Porygon: 6500 Coins (Blue) 9999 Coins (Red)
Exclusive to the slots, Porygon is very expensive in both versions. If you're looking for a strong battler, it's not going to be Porygon, though it has a fun novelty to it you could try and make work with its strong movepool. Normal-type.
#147 Dratini: 2800 Coins (Red) 4600 Coins (Blue)
The only Dragon-type family in the game is found in its genesis only here and at the Safari Zone. Extremely rare and learns a myriad of great attacks, Dratini would make a smooth addition to any team.
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The Smoke Ball (Japanese: けむりだまSmoke Ball) is a type of held item introduced in Generation II. It guarantees the holder can flee from wild Pokémon.
- 1In the core series games
- 1.2Effect
- 1.2.1Held item
- 1.2Effect
In the core series games
Price
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Effect
Held item
This move effect may be in need of research. Reason:Does it allow roaming Pokémon and the initial Nihilego to bypass trapping moves and Abilities, and if so, does it play a special animation when they flee in Generation III? If a player's Pokémon holding a Smoke Ball faints and the player chooses to flee instead of sending out another Pokémon, are they guaranteed to escape in Generation II? In Generation II, does it allow the player to flee from Team Rocket Hideout traps, GS Ball Celebi, Tin Tower Suicune (in Crystal), or the scripted Red Gyarados? You can discuss this on the talk page. |
Generation II
If held by the player's Pokémon, fleeing from a wild Pokémon is guaranteed to succeed. It does not ignore trapping moves.
Generations III and IV
If held by a Pokémon, it can flee and Teleport successfully, regardless of trapping moves and Abilities. If the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.
In Generation III only, the Smoke Ball plays a special animation when used.
Generation V
Wild Pokémon cannot successfully Teleport while trapped, even if they hold a Smoke Ball.
If the player's Pokémon holding a Smoke Ball faints, the player is no longer guaranteed to flee successfully.
Generation VI onward
If held by a Pokémon, it can Teleport successfully, regardless of trapping moves and Abilities.
Description
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Acquisition
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Trivia
- In Pokémon XD: Gale of Darkness, despite its effect not being applicable in most battles due to the inability to flee, it does still have its effect. If a wild Trapinch encountered at a Poké Spot has Arena Trap, the player can successfully use Teleport if the user holds a Smoke Ball.
Rocket Game Corner Fire Red Cheats Codes
In other languages
Rocket Game Corner Fire Red Cheats Codebreaker
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |